Here's a good discussion about a decimal system http://www.fantasybaseballcafe.com/forums/viewtopic.php?f=189&t=453631
Although its not as simple as a standard points system, it factors a lot of realistic stats.
I started a h2h points league this year w/ a more standard scoring system. It might seem like a lot, but if you put the scoring in you'll see the top hitters and top pitchers are pretty even.
1B Singles 1 point
2B Doubles 2 points
3B Triples 3 points
BB Walks (Batters) 1 point
CS Caught Stealing -1 point
CYC Hitting for the Cycle 20 points
HP Hit by Pitch 1 point
HR Home Runs 4 points
KO Strikeouts (Batter) -.5 points
R Runs 1 point
RBI Runs Batted In 1 point
SB Stolen Bases 2 points
Scoring for Pitching
BS Blown Saves -4 points
CG Complete Games 3 points
ER Earned Runs -1 point
INN Innings 1 point
K Strikeouts (Pitcher) 1 point
L Losses -5 points
NH No-Hitters 15 points
PG Perfect Games 30 points
QS Quality Starts 2 points
S Saves 7 points
SO Shutouts 10 points
W Wins 10 points
link has
I know that this question has probably been asked hundreds of times, but I have done some research and work and would like to know your opinion of a point system that I have come up with. It is not like a typical point system, rewarding much for singles, doubles and triples, but instead runs on the basis of the reason batting and pitching exist: to get on base and score runs, or disallow such. I know that point systems generally are considered "unfair," but I feel compelled to use one, because it seems like it would be exciting. Hopefully this system can improve a little.
The system I have come up with deducts points per each at bat (.3), but gives 1 point for each hit. The idea here is that you will be only making points (provided you only get the point for the hit) if you bat at around a .300 average. However, it is easier to make more points as doubles, triples and runs are still rewarded, but on a lesser scale:
At-Bats: -0.3
*Strikeouts: -0.1
Caught stealing: -0.3
Ground into Double Play: -0.2
Hits: 1
Runs: 0.3
2B: 0.2
3B: 0.5
HR: 1
*RBI: 0.3
SB: 0.4
BB: 0.7
Sacrifice Hits: 0.5
Sacrifice Flies: 0.5
Hit By Pitch: 0.5
Basically, the Batting statistics are made to reflect the goals of getting on base and scoring. The gimmick of stolen bases is still there, but I decided to put that in there just to add some "variety" to the scoring. The categories marked with an asterisk are the ones I am most keen on changing: strikeouts I see as somewhat gimmicky, but I could go with a -0.2 point deduction. RBI's, I believe, are important, but I feel that them being worth more than a double's bonus might be much. I also intend on putting two "bonus" categories in: Grand slam, probably worth 0.5 points, and hitting the cycle, most likely worth 3 or 4 points.
Pitching follows the same philosophy: don't allow hits or runs.
IP: 1
SO: 0.2
Complete games: 2
Shutouts: 2
SV: 2
Hold: 1.2
*ER: -1.1
H: -0.2
BB: -0.2
BLSV: -3
HBP: -0.2
WP: -0.1
BK: -0.2
The point here is to only allow points with, at the very least, an 8 ERA not including points lost from hits. I originally planned to set ER at -1.2. Your advice on weather to switch that back. Strikeouts are worth something, but not overly much; there are many other (maybe preferred) ways of getting batters out other than strikeouts.
"Bonuses" here are complete games and shutouts. Saves are 2 points in order to encourage the use of closers, and holds are 1.2 to do the same.
I have created an Excel spreadsheet with lots of graphs and stats on it. It includes the full used states from the top 40 batters and pitchers last season. Scatter plot graphs are included for points vs WAR, AVG, ERA, Runs created, and many more stats. They show relatively good correlation, especially with runs created in batting and WAR in pitching. I'll post the URL when I can, the fourm won't let me right now.
Any comments/advice is appreciated. Thanks!
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